
Quiby San
7
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Posted - 2013.11.12 14:09:00 -
[1] - Quote
Tora Hamaji wrote:So I ran about 10 ghost sites so far, from lesser to superior (5 of those). and here is my feedback:
1- these sites are complete garbage, literally, 2 cans are empty (or have 10x random mineral), a can will have 1x scrap metal, and the last can may or may not contain something, 5/10 times it was empty.
2- the risk vs reward is absolute garbage. the sites have very high risk with explosions and web/scrams, but the reward is most of the time garbage.
3- the rarity of these sites combined with the random and often low value of contents is not justifiable.
4- ghost sites are very rare, making their content expensive, having a low drop rate on a rare site will make stuff way too expensive. the game might not have a single full ascendancy implant set for months!
5- ascendancy implants are going to be ridiculously expensive. PVPers wont use them because of that, and the only PVErs who could need them are a niche of freighter pilots, and then again half of those afk pilot so they don't care about warp speed.
6- The above applies to the meta mobile depots.
are an interesting idea, but these implants are only a perk. their rarity will make them very expensive, which means pvp players are never going to buy them, and the advantage in warp speed is not big enough to encourage anyone to spend billions just to warp faster.
my suggestions to salvage this disaster:
1- make a GUARANTEED valuable loot in EVERY container, so that players have to make a decision which ones to hack and which to leave, since most of the time rats will spawn on the 2nd hack, OR bring a friend and encourage teamwork.
2- make ascendancy implants CHEAP, to encourage both pvpers and pvers to spend their isk on them. 3- make the meta mobile depots affordable.
The two points above can be remedied by a simple solution: - make each site have 100% drop rate for 1 implant bpc, and 1 depot bpc - make each bpc have 20 runs
the two suggestions above won't make the contents cheap because ghost sites are still very rare, and rats still destroy cans.
4- let the sites have random relevant faction content from the highest data sites. so a serpentis ghost site should have a percentage to drop every item that normally drops from serpentis data sites, such as faction tower bpcs and implants. maybe even a few faction mods as well.
First, you do realize that almost all of your numbered points just hint toward the fact that you are not happy with the test loot on the test server in comparison to the game mechanics that are being tested and scaled right now.
Second, it is rude to call a system you are not happy with all kind of names to insult the creator for something you obviously did not understand fully yet in a childish attempt to gather attention.
These sites are seeded to test the game mechanics you encounter while running the sites, not to provide you with a rich and satisfying loot table. This is by far the last thing you will have to worry about, since it has absolutely no testing purpose whether you hack an empty can or a can filled with hundreds of blueprints. These tests are not about the loot and the creators stated, that the cans will have all kinds of loot in the final version, including some of those more valuable blueprints and one of the materials you will need to manufacture the new implants. Please read up on this in the thread.
This also nullifies all your risk/reward/rarity concerns since you have no values at hand right now to solve this calculation. You also seem to already have an inside knowledge on who will or will not use the new implant set when you base your statements on this.
The difficulty right now is pretty fine. If you fly a frigate into superior sites, do not expect to be able to fail more than one can. Please bring a properly resisted ship like a T3 cruiser, nullified and stabbed to be able to get off a drop on you. The spawn only stays for 1-2 minutes, scrambling you in higher class sites until the cans explode. After that they leave. A t3 ship easily tanks all 4 cans and the 2 minutes spawn. Pods are being ignored, so in the worst case you would only lose weaker ships. That is the life in EvE, I see no need to lower the risk. You bring better ships, you survive without any risk. You bring a weak ship, you might lose and easily replace it.
Since you will probably not be able to hack 3 cans in a superior site by yourself in a fashion time, bring a cargo scanner to check the cans beforehand and decide what you want to hack in the little time you have to avoid sad faces when you get surprised by a lower loot drop.
The market will regulate itself with supply and demand. I for one look forward to get me one or two full sets and will be trying to discover and produce most of them with friends or myself.
Tl;dr: Please stop being rude, inform yourself properly before you make accusations/offer ideas what should be changed, please have a nice day.
English is not my native, so please excuse any typos you might have encountered while reading this.
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